function OnTriggerStay(d: Collider)
{

 /*for (var contact : ContactPoint in d.contacts) {
				Debug.Log(contact.otherCollider.gameObject.tag);*/
			  if ( /*contact.*/d.collider.gameObject.tag == "klocek")
			{
				Destroy(/*contact.*/d.collider.gameObject);
			}
    }

//}
